The 2021 internet is a global network. The BBS systems Driscoll describes were local communities of people from mostly the same geographical area. How
do you think this changed the experience of being online?
In The Well-Played Game, Bernie DeKoven made a case for the rules of games being negotiable. This is not as true of digital games. Does modding help
balance the scales? In what ways?
Imagine you’re an independent game developer in the 90s, before the rise of modern digital distribution. What role do you think community plays in making
sure people play your game?